Stretched export to blender

Not 100% sure this is the right sub forum but I tried to export my sculpt to Blender today and found it is being crumbled in object mode and stretched in sculpt mode, I can’t seem to fix it. Anyone know the issue here?




Solved it. It was due to exporting layers, I merged layers on the meshes and re-exported!

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Interesting, but it’s not supposed to happen as layers should be supported by glTF and blender.