Streaky bandy shadows

Thanks for the tips, guys.

  • I tried turning off AO and Reflection with and without Post Processing, and there was no difference.
  • Yes, the surface of the face is smooth on my character. The wireframe is very high poly and even.
  • Yes, I have shadows on for the lights and objects because I want the scene to have a realistic natural effect.
  • I did not know about that resolution setting settings. It was at 1.25 and I put it to x2. It does help with the overall quality and smooths out the shadows a bit. But, I do still see banding in the shadows.
  • It seems that the banding gets worse when the intensity of the directional light is high. When I lower the intensity, it gets better.
  • If you look at the first image I posted as well as this one, you can see that the ear in the back looks semi-lit. It looks like light from the right is coming through the hair and lighting the ear. Isn’t that incorrect? Shouldn’t the ear be much darker? I wonder if that is related to the issue with this shadow.

I’m thinking the solution might be for me to render with all shadows off, and then render with them on, and then blend the two images in Photoshop.