Bug reports
These textures appeared after turning on Pbr mode and post-processing. They would change after moving the model or turning the angle. They still existed after rendering, but only existed on some solid models.
That’s probably self shadowing either from lights or ambient occlusion, I suspect occlusion.
In the ambient occlusion settings, raise the curvature bias slider by small amounts until the lines disappear.
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Thank you! It seems to be what you said. After I adjusted the curvature deviation, those things no longer exist.