i created it by voxel remeshing. So you can make boolean operations in the scene tree. By selecting couple objects and if you make another object invisible by clicking the eye icon. That makes that object as cutter object so when you voxel remesh it subtracts that objects volume from another. And by voxelizing objects that automatically creates smooth bevels on harder edges. However this also erodes edges by making them smoother more times you voxelize them. It can be avoided by voxelizing them on higher resolution but that creates higher polycounts. So it´s a bit balacing act.
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