So, I’m not on an ideal device (2018 iPad), but since installing the (really excellent) update, I’m noticing camera navigation at least seems to be running slower than in the previous version, even with post-processing turned off. My render resolution is set to 1.25x, which seems to be the default (I’ve never changed it). Even switching back to matcap from PBR doesn’t have much change. Turning speeds up to 1.5 seems to help, but the framerate still seems lower than it was (as a developer, I hate that I can’t give actual concrete information).
This is with a higher-poly (for me) mesh (around 2.23M verts). I tried doing a multiresolution “Reverse” operation (decimating, I guess?) to let it use that during navigation, but it looks like there’s some kind of bug with that. I’ll make a bug report shortly.
Any advice? Known? Just my imagination?