Shadowmapping vs screen space

Hey all, LOVING the new update. But can someone explain to me the difference between shadow map and screen space light - as the differences are quite severe when dealing with directional and spotlight sources? Thanks to all help :slight_smile:

Update is great indeed :slight_smile:

From what I could figure out:

Positive: “infinite” resolution, no jagged edges when zooming in close
Negative: Off-screen objects don’t cast a shadow

Positive: Limited resolution (sampled bitmap), can show jagged edges
Negative: All objects cast shadows

Ok yes that’s what I have been seeing. Didn’t realize it was the offscreen objects making the difference - thanks so much!! I’ve been using shadow map simply for the reason that everything casts shadows, because in world building the consistency is important, but been confused about the low res. Thanks for the explanation!