Reference Image Projection

Thanks so much for making the video. Very informative and very well explained.

This is a relief I was working on recently. It’s got a lot of undercuts and parts fully in the round. I’ll be interested to see how I can use these tools in the future for projects like this.



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Great work !
Transferring the image via depthmap as a stamp helps a lot at the beginning - you get the contours and rough shapes automatically, which is a huge time saver.
For undercuts and fully rounded objects you still have to do something yourself, of course.
Another user told me that there is even a 16 bit grayscale script, which unfortunately can only be used on a PC at the moment.
This makes the depthmaps razor-sharp!
Have fun sculpting.

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Coming full circle back to ‘Reference Image Projection’ It’s such a time saver when visualising the final silhouette. I can rotate, pan, zoom the camera all around the model, moving the object into position quickly and accurately all the while toggling on and off the reference when needed.

Nomad just can’t do this as. I think moving the reference onto the grid plane would be a great start.

Why don’t you just use Planes + textures and place your reference images that way? So you can place the reference wherever you want and it stays in position …

Yeah I’ve had a play with that. It does solve one of the issue that the reference images have in nomad. When the camera moves position (zoom in) the reference does follow the object.

What would be very helpful is a button to toggle on and off and camera view reference. Maybe make the left side bottom menu (smooth, mask, hide, gizmo) customisable. I think though in the update 1.91 apple pencil pro squeeze and double tap will be customisable.

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This would be a cool feature in Nomad but correct me if im wrong, are you referring to the Spotlight Projector in Zbrush not Reference Floor Grid feature? With the Spotlight image “projected” and transparency control, you can sculpt or paint on your object while orbiting around object.

Not to mention, these are extra but not necessary, Zbrush Spotlight has other features such as contrast alpha to help separate the subject from image background, edge detection of image, “transfer” or paint color and even sculpt (alpha) information directly from the image, even extrude image into a mesh, etc.

Nope I’m not.

I almost never used spotlight.