Question regarding the normal map exporting and UV support

I am trying to export a model that I imported some basic png images into the materials to give it the textures I wanted, I had also adjusted the refraction Of individual pieces of the object to be more or less emissive than others.

The goal here is to export the model with the applied PBR textures and the wrapped images I used in the UV material section (I only put it in Normal, Roughness and Emissive) so that I can later combine all the materials and Boolean it in blender.

So, 1. Is that actually possible?

And 2. How do I do that?

I get a lot of conflicting answers scouring through the internet, so I figured, go to the source and ask.

My current understanding is that it might work, if I export it as GTif, if you have basically every little box checked, which I plan on doing anyways because I really really don’t wanna have to redo all the materials (especially all the refraction stuff I fenagaled with)

I just want to make sure I have everything I can possibly do in nomad done before I move to blender for the rest, without having to do it again lol.

Here’s what I’ve done so far:

•Applied all the material settings

•Added basic normal and roughness, with a bit of emissive

•Baked all the individual pieces

Theoretically, it’s ready to export, I’ve done this before, but it was a very long time ago and I can’t remember what happened, Im pretty sure I was able to export the previous model with the basic material applied, but I remember the eyes in that model didn’t export with the emissive render on them, I can’t recall if it just doesn’t export the PBR materials at all.

Anyways. This is the model, if really like to keep it looking exactly like this with little redo, so if greatly appreciate it if someone can just tell it to me straight if I can do that, or if I wasted all my time tweaking it to look just right only to have to redo it all over again in a different program that I like significantly less.