Project the uv texture in polypainting

Hello, it would be interesting to be able to project the diffuse of a texture in polypainting, as well as the normal ones in sculpt to recover the high-resolution model.
Thx for your works


Next version will have bake vertex paint to texture. Model still has to be of a reasonable poly count however, or the UV unwrap fails. Generation of a normal map from the hi-res model would be a nice feature

Thank you, how to know the next version?

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I am relaunching the subject, because I think my question had not been understood what would be so interesting is not backe the polyPaint, but the opposite of transforming textures into vertexpaint.


Yes, transforming textures to vertex paint would be very useful!