Hello, it would be interesting to be able to project the diffuse of a texture in polypainting, as well as the normal ones in sculpt to recover the high-resolution model.
Thx for your works
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Next version will have bake vertex paint to texture. Model still has to be of a reasonable poly count however, or the UV unwrap fails. Generation of a normal map from the hi-res model would be a nice feature
Thank you, how to know the next version?
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I am relaunching the subject, because I think my question had not been understood what would be so interesting is not backe the polyPaint, but the opposite of transforming textures into vertexpaint.
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Yes, transforming textures to vertex paint would be very useful!
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