Hello,
I’d like to suggest adding per-object undo history to Nomad Sculpt.
Currently, the undo system is global. If I edit Object A, then work on Object B, and later want to undo something on A, I have to undo all subsequent steps — including the correct work done on B.
In ZBrush, each SubTool has its own undo history, allowing changes to be reverted independently without affecting other objects.
Having independent undo stacks per object (or an optional local undo mode) in Nomad Sculpt would greatly improve workflow flexibility and prevent losing good progress when fixing small mistakes.
Thank you for considering this feature!
- Monero