Option to lower the poly count for default objects

Ability to lower the initial object division count easier. Initial prims like uv sphere start with a big division count (64). Using text box rather than slider would be ok too. Usually sculpt start with a low division and increase as details applied I think?

64 seems a lot but it’s a division, not a subdivision, so the initial polycount is not that hight.
All primitives by default have around 3k-10k faces.
Since Nomad is primarily a sculpting app, I think it’s a reasonable start for sculpting.

Note that next release will have text input for every sliders:


Gotcha. The text input feature will be cool! Thanks

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