Normal export when working in multi resolution

Hi, is it possible to work in multi resolution and then at the end of the project export the base mesh and the normals ?


By base mesh, do you mean the lowest resolution?
In that case you can simply select the lowest resolution and then « delete higher ».
As for exporting vertex normals, select « export normals » in the glb/obj export options.

If you meant normal map you can bake the highest details if you use texture baking while select a lower resolution (then bake from self in topology menu).

Hi Thank you for getting back to me, That sounds cool I shall investigate.