Hi, is it possible to work in multi resolution and then at the end of the project export the base mesh and the normals ?
Cheers
Hi, is it possible to work in multi resolution and then at the end of the project export the base mesh and the normals ?
Cheers
By base mesh, do you mean the lowest resolution?
In that case you can simply select the lowest resolution and then « delete higher ».
As for exporting vertex normals, select « export normals » in the glb/obj export options.
If you meant normal map you can bake the highest details if you use texture baking while select a lower resolution (then bake from self in topology menu).
Hi Thank you for getting back to me, That sounds cool I shall investigate.