So creepy!
It’s been a while since I’ve posted, just thought that i would share what I’ve been working on for the past week. Nomad is becoming more and more powerful with every release, Thank you Stephan, Nomad
Special Thank to Razum for his inspiration and his awesome brushes,
I just scrolled through everything and it’s crazy to see your evolution in the span of a few months The skin treatment is remarkable! Nomad long life
Thank you.I really appreciate the compliment, cause i be trying lol!!
How did you implement the beard hair?
i took a super low poly plane and shaped it into a hair strand, then i duplicated it several times, to form clumps, to give it that final “hair” look i turn on dithering in the material menu and lower the opacity
Wicked sculpt!
Been hearing a lot of talk about how nomad is inept at hair and fur, so i tried my hand with different hair textures, i also attempted a lil bit of hard surface sculpting on this model, I think i might have this hair and fur thing figured out lol
Very cool!
Well, that was quite a ride! Following the progress for some time now.
Very impressive. The hair turned out great, at least what have been left visible after depth of field and scaled down rendering.
Is hair geometry or texture cards?
Looks like one of most complete characters done in Nomad with so many convincing parts. Congratulations. Great work.
Great work!
woah this is fire need this in a video game
Great work ! Handclap !
Wow amazing detail’s!