I had one feature to request which is to allow thje option to have the multi resolution slider available in the viewport, so i dont have to open menus to access it. In Zbrush most of us have it on a hotkey to go up or down so its very intuitive, but it slows the process down having to open menus to access it.
Until something like this is implemented (or not) I find the best way to work in multi-res is to pin the menu open whilst working. It takes up quite a chunk of screen space but does the job. Maybe a future fix could be that the multi-res window is able to be reduced to a single slider bar? I know that Stephane is averse to simply adding things to the UIā¦ā¦to stop Nonad ending up looking like ZBrush
Yea like you say the current solution means i have to pin the menu which takes a up a lot of space for a small feature. So no change means i have around +30% of the screen hidden.
There are two solutions. Having either an option to have a this slider visible and take up ~5% of the screen or maybe adding some sort of gesture. 4 finger swipe up or down.
Iāv been asking for this for a while, no need for a slider that takes too much space; it could either be a gesture, or something similar to the next/previous arrows that the different camera view use. Less intrusive than a slider.
Just wondering - whatās your workflow that you have to switch multi resolution up and down so often? And if so: why not simply do it the way you mentioned it with z-Brush. Set 2 shortcuts. There are also cheap & handy shortcut devices out for iPads.
However, what I might consider to be quite a feature: a possible slider and/or one or two extra buttons on the interface (e.g. bottom menu), which you can assign shortcuts to. Maybe even s.th. like the nav-cube - just an overlay you can activate/deactivate and assign specific actions to.
To give some insight why I find this feature is crucial itās simply because itās a very standard way to model this way. And not just me, when I was at mpc, framestore, dneg and now ilm⦠Itās very common to jump up to the highest level, sculpt something high rez, jump down to a lower resolution to tweak a base form.
I understand screen real-estate is always a concern. So a slider maybe be too big.
Perhaps a + - in a corner should an object have multiple subdivs levels. Just something where I donāt have to cover the screen with a big menu when going up or down (especially if itās pinned).
And Iām sure it would be great to add a hotkey but thatās tough while Iām on my commute to work or on the couch.
Well, you mentioned the problem already. Screen space vs. different use cases and workflows. And of course: Also (new) users with total different expectations/perspectives should easily feel familiar. Thatās quite tough to achieve. We have a full department in my Company only dealing with such UI-design questions.
Maybe a programmable widget (see screenshot, bottom) would help?
One could use the Bindings-Menu for defining such specific action buttons. Next to the ākeyboard shortcutā column a āonscreen buttonā column. One could even consider to put whole strings within such buttons (white rounded boxes with labels you could define within the Binding menu (here itās a simple circle with ā+ā and ā-ā). So the box/circle gets automatically created surrounding the input (+ or -) in the button column.
Simple to do, and easy to identify on the screen - and other users know that this is a button assignment.
As the user has to define these buttons, it would not confuse new users. Dependent on the screen space, the user could decide for her/him-self if (s)he wants a simple letter or a full word.
And the user knows what (s)he ādesignedā, so no need for new icons.
Btw.: My current solution is a cheap 8bitDo micro pad I assign short cuts to - should work for iPads, too.
Aszrael, i think thats the best of both worlds! Something like that would work for both those that have 3rd party peripherals and those just using the pen alone.