For beta Tue Aug 2
Not sure exactly how to articulate the new feel of the move tool today. It used to grab and move fairly uniformly with a good falloff to stretch things around. Now it kind of feels like it’s grabbing and moving things almost from a single point and the stretching is not the expected look that I guess I’m used to. It’s almost folding the mesh when moving now instead of moving the rest of the mesh. I still have a few more things to try out to see if I can get it back to the previous feel.
Maybe it’s just something I’m doing wrong though. Most likely something simple that I’m overlooking.
Seems to be quite similar to when “normal” is active.