Model set to unlit does export as shiny PBR in glTF

It seems that when exporting a model that is set to “Unlit”, the result neither respects the roughness that was set (e.g. roughness=1) nor respects the “Unlit” part and sets KHR_materials_unlit in the exported glTF.

Either of those would be great to have :slight_smile: Not sure if that counts as bug (because roughness isn’t exported when model is set to Unlit) or feature request (for exporting KHR_materials_unlit), maybe both.

Fixed in the next release.

Material will be written as unlit only if the “always unlit” checkbox is enabled in the material menu.

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Thank you! :slight_smile: