Day 16, grip
Hear, hear.
Heh, I hear you, but the good thing about these challenges is its forcing me to make more than just torso’s/heads. It’s like joining a bootcamp at the gym, I hate burpees, but I can feel I’m getting fitter by doing them.
Because of these daily challenges I’m now much more confident with larger scene layouts, more of the post processing settings, different materials, texturing tricks with colour and alpha, it’ll all feed back into my more relaxed fun sculpting.
Really cool character
I love the quality of Orgelf’s blender renders and his super crisp sculpting, this is a quick test to emulate that look. I’m guessing area lights and multiple gi bounces plays a big part, but I thought this wasn’t bad for a quick test.
Agreed, these renders are stylish and you are very close!