Mask reselect / save please

This is useful. Could be greyed out if mesh has changed.

3 Likes

I was looking for this functionality but I guess it’s not a thing… Ideally masks would be a separate layer and follow all the same rules as sculpt & paint layers ie. retaining resolution info from highest sub division but down resing with topology changes?

1 Like

Maybe I’ll add Masking to the layers in the future, but nothing sure for now.

9 Likes

Saving mask will be usefull

2 Likes

Landed here looking for this exact feature.

1 Like