This is useful. Could be greyed out if mesh has changed.
3 Likes
I was looking for this functionality but I guess it’s not a thing… Ideally masks would be a separate layer and follow all the same rules as sculpt & paint layers ie. retaining resolution info from highest sub division but down resing with topology changes?
1 Like
Maybe I’ll add Masking to the layers in the future, but nothing sure for now.
9 Likes
Saving mask will be usefull
2 Likes
Landed here looking for this exact feature.
1 Like