Importing into Zbrush

I made my sculpter in Nomad and wanted to export it into Zbrush. (i saved it as an obl file)
The problem is that when I opened the file in zbrush, the mesh was detransformed. Here is how it looks in zbrush:


I tried to open it in different programs. The problem remained.

Can you show how it looks in Nomad?

My guess is you have a transparent or hidden mesh in the Nomad scene that you forgot and it got exported as well.

Yes, I tried to delete every hidden meshes and it works now. Thank you very very much.