I made my sculpter in Nomad and wanted to export it into Zbrush. (i saved it as an obl file) The problem is that when I opened the file in zbrush, the mesh was detransformed. Here is how it looks in zbrush:
Can you show how it looks in Nomad?
My guess is you have a transparent or hidden mesh in the Nomad scene that you forgot and it got exported as well.
Yes, I tried to delete every hidden meshes and it works now. Thank you very very much.