I knew that it has something to do with the settings, like I needed to change the number/value, but I can’t remember it exactly…
Every time I tried to join 2 low poly objects (either by clicking on “join” or “boolean”) they won’t unite completely and when I add subdivision, each of them gets rounded individually instead of as a whole object.
Debug - DEV - last point in the list.
JOIN - merge vertex radius slider
! But don’t forget to turn off the option !
Measure the distance between the vertices for the value …
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Thanks so much bro!
It’s working like I want now when I turn it on.
I guess the default value is already good enough for my case. (I join the original object with extracted object).
So I don’t need to change the slider right? Just turn it on & off.
I actually always set the slider, because the XYZXYZ value sometimes causes problems.
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Thank you so much for a big help!
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