How did you get to digital sculpting?

I began my career as a 2D illustrator in the late 90s, I dabbled with Mudbox 1.0 before Autodesk acquired it and like Knacki jumped on Sculptris before it too was acquired.

9 years ago I had a career shift when I joined my friend’s new VFX company doing storyboards and concepts, as it was a small startup I learned the basics of ZBrush to make myself more useful. First sculpt that I did that was used in a production was a flying whale for a music video…

I generally just do rough concept sculpts that I then paint over in Photoshop and hand over my sculpt to much more proficient artists to get ready for production, my most recent work can be seen in the new tv series for Showtime… ‘The Man Who Fell To Earth’

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