Help: Glass material refraction issue - texture not showing fully on bowl

Hi everyone,

I’m working on a glass bowl and ran into an issue. After applying a glass material, enabling refraction, and adding a texture pattern, parts of the texture don’t show up completely — it looks like some areas of the glass are blocked or obscured.

I’m using Nomad Sculpt 2.8 on iPad Pro 2022]. I’ve tried adjusting refraction intensity, opacity, and UV settings, but the problem still occurs.

Does anyone know what might be causing this or how to fix it? I’d really appreciate any help!
Thanks a lot!

I’ve accidentally found what’s causing the issue!

When I import the model from another program with its original topology/face distribution, the glass refraction effect works perfectly normally.
But as soon as I subdivide or remesh the model (to prepare it for texturing), the refraction breaks: parts of the texture get obscured, and the glass no longer looks realistic at all.

Has anyone run into this before? Any tips or fixes would be really helpful!