Hi All!
I Make a base head to future helmets test.
I´m so happy with this program, its amazing. Only some problems with my iPad (No Pro). I think I touched polygons limit…
Same process as other sculpture programs.
-Start from primitives
-Create base shapes with Move, Crease, Flaten, Smooth & Pinch.
-I’m increasing voxel remeshing while the work progresses
-Make 3D details with alpha textures
-Painted with some layers (I can’t do many layers on my iPad because it fails)
-Some Decimation becose have 6m limit in my iPad
-Render PBR with 2 or 3 lights
So nice. Really wanna know how you go about making these hard surface models. I keep using the trim tool to get the flat surfaces but my armor seems so disconnected. I love this one, nice concept and execution, really get the spider vibe!