Explanation of a couple settings please


Noticed in the interface panel there is a section with the following settings: force nearest, force rgba8, buffer reuse. and height map. They do not have tool tips. I’m wondering what they do?


I can’t speak to the others, but heightmap will render the whole scene based on its distance from the camera (fading from white up close to black far away). Experimental, but can be used to create alphas from models you’ve sculpted.


The other option are debugging options for graphical bugs.