I am absolutely loving this application but I am unable to use it in production without a way to generate Displacement Maps between the Sculpt and a lower res retopo object (would be great to be able to import a retopo object into Nomad for comparison). It’s a shame, because I really wanted to integrate it into my pipeline because it works so well and so easy to use.
Being able to export individual textures for Color, Normal, Roughness, Metalness would be needed as well.
I take it back - I figured out how to get most things I need - my bad. I was able to import a retopo object and compare to the sculpt object in Nomad, and then output new textures for Color, Roughness, Metalness and Normal right out of Nomad, all working with the new UVs of the retopo object. Awesome!
I had also made Normals from xNormal which seemed a little cleaner than the ones I got out of Nomad. Haven’t been able to get a workable displacement from xNormals yet.
Glad to see that new textures could be outputed based on retopo UVs right though Nomad.