Differences between alpha, stamp and textures

Hi there. I’m a newbie to 3d sculpting and I’m trying to get my head around the differences between alphas, stamps and textures. Are they all similar? For example, is a screw head alpha a stamp or an alpha? Is a skin alpha a texture or an alpha?

I found a few alphas online and I’ve put them all in alphas folder but now I’m wondering if some of them go into textures or stamps.

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Alphas modulates the painting and the sculpting. Black is 0 intensity and white is full intensity.
So it’s always a black and white image.
If it’s a RGBA image, sometimes the app will take the A channel (the opacity/alpha channel instead, thus the name « alpha »)

Textures are colored images, they will paint the surface.
If the textures is RGBA, Nomad will use the A channel to modulate the painting as well (so you can say this texture also acts as an alpha for the painting).

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Um, I wanted to know. What does this type of textures do? And do they work in nomad?

That is a normal map. It’s purpose is to fake detail in lighting by changing the normal of the surface.

Like suppose I want to make a road and want to add the bumps on the road. You could sculpt each bump on the road or use a normal map to fake bumps.

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Thanks for that. I think I understand now. So alphas are global amongst textures, stamps and painting?

I was just looking at some PBR materials on the net and it comes with a bunch of files (roughness, metalness, height, normal, etc) So if I wanted to do like a PBR material I would just select the height alpha from the file and discard the rest, a colour from the pallet and a coloured texture then adjust the metalness and roughness on the slider for the same effect?

Thank you.

I updated the FAQ on this subject, you can read the part on painting.

Thank you for your help.