I was in awe when I saw Spork Fu Masters fairy. Nomad thread
The Wings let me wonder how he did it. Cylinders & scaling moving, he said.
I thought it would be so lovely to have splines for tube generation in nomad. But sometimes it makes sense to have a look on board tools.
The triplanar objects gives some nice result.
Create a triplanar object.
It’s helpful to activate “camera snap” in interface menu.
Choose “Orthographic” in camera menu.
4 load reference pic and place it in background (attention, pictures with other ratio than 1:1 are gonna be distorted when rotated.)
Move camera and reference till triplanar covers reference.
Play with resolution settings in topology settings to find what is working best for you, and your device. I had divisions and smooth on max, which caused a delay. (iPad Pro 10,5”) Less could have given may be already a good result.
When drawn all veins switch to other triplanar plane and draw one line.
Switch to last left empty plane and fill it with selMask and square tool.
Really fun!
This time I drew my alpha in Infinite Painter from reference photo.
The workflow is super easy now. Ok, takes a bit more time than first result, but satisfying. Two objects, one for skeleton, one for wing, both done with triplanar. Skeleton first, duplicate triplanar, lasso for filling wing and a thinner line. And some painting fun. Still missing some painted structure in wing material.