Hi,
I recently purchased the macOS version of Nomad, but the app crashes instantly on launch, before the UI appears. The crash occurs inside Texture::update() during a GL/ANGLE call (glGenTextures), where the instruction pointer is 0x0, indicating a NULL OpenGL function pointer.
System:
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macOS 15.1 (24B83)
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iMac Pro (Xeon W, Radeon Pro Vega 56)
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Nomad 2.6.2
Crash summary:
Segmentation Fault: 11
The stack trace shows the failure during texture atlas loading — GL context may not be initialized, or a corrupt atlas/locale triggers an invalid call.
I’ve attached the full crash log.
Any help would be greatly appreciated.
Thanks.
Full report.txt (124.8 KB)