Crash on launch

Hi,
I recently purchased the macOS version of Nomad, but the app crashes instantly on launch, before the UI appears. The crash occurs inside Texture::update() during a GL/ANGLE call (glGenTextures), where the instruction pointer is 0x0, indicating a NULL OpenGL function pointer.

System:

  • macOS 15.1 (24B83)

  • iMac Pro (Xeon W, Radeon Pro Vega 56)

  • Nomad 2.6.2

Crash summary:
Segmentation Fault: 11
The stack trace shows the failure during texture atlas loading — GL context may not be initialized, or a corrupt atlas/locale triggers an invalid call.

I’ve attached the full crash log.
Any help would be greatly appreciated.

Thanks.

Full report.txt (124.8 KB)

The crash.log is missing.

Sorry, I forgot to upload the file, but I’ve uploaded it now. I’d really appreciate it if you could check it.

Can you try the latest version?

Alright, it’s working now. Thank you very much.