Would it be possible for rotation to work as well when the camera is locked?
So not only pan with the fingers → to be able to rotate the canvas
Would it be possible for rotation to work as well when the camera is locked?
So not only pan with the fingers → to be able to rotate the canvas
great this has been implemented but there’s still an issue: the camera perspective is shifting when the rotation center is not exactly on the camera z axis
also it would be good if this could be turned off optionally. some references work best when they stay at a fixed rotation.
great to see BTW this 2d transform stuff is happening!
I should probably disable it for perspective for now.
As for optional, you can either stick to orbit or use the reset reference. I’m adding too much options otherwise.
I’m usually the last person to suggest adding additional UI elements ![]()
But I think this one’s an exception - no way to navigate a reference image without introducing a slight twist when using touch input. Resetting works of course but I worked zoomed in quite a bit.
I’ll try to come up with some suggestion how to integrate it nicely, maybe it could be considered.