Box primitive with cylinder features

Hi there. I’m trying to achieve this shape in primitives.

I only managed to do this by validating a very low poly box (0x0x0) and then use mask and gizmo to manipulate the shape. But I want to stay in primitive mode.

I tried to use a cylinder instead and get pretty close, but not enough.

The ideal would be a possibility to implement a squash feature for nodes into a box primitive.

Or did I miss something and I can make this shape from primitives?

Tubes with custom profiles.


Oh my goodness… tubes! Of course. Thanks Stephane. I forgot I can reset tube’s position by using gizmo :upside_down_face: