Hi there. I’m trying to achieve this shape in primitives.
I only managed to do this by validating a very low poly box (0x0x0) and then use mask and gizmo to manipulate the shape. But I want to stay in primitive mode.
I tried to use a cylinder instead and get pretty close, but not enough.
The ideal would be a possibility to implement a squash feature for nodes into a box primitive.
Or did I miss something and I can make this shape from primitives?