I’m trying to add some cloth to a model, but I find it extremely hard to fit a model around a ball / head. I can move a lot into place, but I can’t figure out how to bend part of an object. I know I can mask a part of the object, and then use the gizmo tool to rotate the unmasked area, but that is quit cumbersome.
Is there a smarter way to form a plane around a balll?
You could always try creating a shape similar to the object you want to wrap on. So if it’s a torso create a duplicate of the torso and simplify its shape and smooth any detail out. Then you could use the mask tool to draw the clothes pattern onto it. Then do a mesh extract. This will be high poly but you will get a good contoured shape.
There might be a better way.
Thanks, that could work with the tools we have,
This is how I imagine bend would likely function.
Something along those lines, no?
Edit, sorry, didn’t read first posts
Extract and sculpting from there seems the way to go right now. The fancy cloth features Zbrush has aren’t included and I can imagine that there are a lot of other priorities. Extract can be pretty good if used properly.
Maybe this will help a little.