Bend objecs?

I’m trying to add some cloth to a model, but I find it extremely hard to fit a model around a ball / head. I can move a lot into place, but I can’t figure out how to bend part of an object. I know I can mask a part of the object, and then use the gizmo tool to rotate the unmasked area, but that is quit cumbersome.

Is there a smarter way to form a plane around a balll?

Thanks :slight_smile:

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You could always try creating a shape similar to the object you want to wrap on. So if it’s a torso create a duplicate of the torso and simplify its shape and smooth any detail out. Then you could use the mask tool to draw the clothes pattern onto it. Then do a mesh extract. This will be high poly but you will get a good contoured shape.
There might be a better way. :man_shrugging:t3:

Hi Adam

Thanks, that could work with the tools we have,

This is how I imagine bend would likely function.

Something along those lines, no?

Edit, sorry, didn’t read first posts :roll_eyes:

Extract and sculpting from there seems the way to go right now. The fancy cloth features Zbrush has aren’t included and I can imagine that there are a lot of other priorities. Extract can be pretty good if used properly.

Maybe this will help a little.

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