My first attempts with translucency. I would like to know if there is an easy way to group objects which have different materials on each part, as merging seems to lose some of them and some geometry.
Per vertex painting should be kept.
However per object attributes like opacity or chosen matcap will be lost.
Many thanks for that. I like the type of grouping/ungrouping system that Eon software use, but I don’t know if that’s possible in Nomad.