UV unwrap / Auto Facegroups based upon vertex colour boundaries

Decimation can respect vertex colour boundaries and facegroup boundaries.

UV unwrap can respect facegroup boundaries.

It would be great if UV unwrap and Auto Facegroup (currently by Norrnal) could also respect vertex colour. This would help with processing 3D scans and imported models from other applications.

Thankyou for your attention in this matter :grin: