- create a curve with a sphere and click validate
- select the object and press boolean to collect all the spheres into a single mesh
I get a crash with 100% probability
Could you give more information or maybe a screenshot before the crash.
Mainly I want to see the number of sphere, if they are instances or copies and the total polycount.
If they are instances, the final operation in higher memory usage so maybe that’s the issue.
I tried to record as detailed a demonstration as possible
Should be fixed for next release.