Are we supposed to be able to pick colors from reference images?
I select the material tool, and then I use the pipette tool to select a color on the screen, and picker seems to react to the reference image, but I find that the picked color does not match the one on the reference image.
I can see that there is a hint that displays “drag your finger on the mesh to pick a color”, but is the reference image a mesh? Should it work?
It can pick from reference image or mesh since previous update.
As reference image it will be hard to pick the exact same color since image have multiple color and 3D still have roughness and metalness to consider.
I have tried to show how it looks when I select colors.
To me it seems that some of the colors are quite off, especially the sand and sky in the background. But I might misunderstanding the function of the color pick?
Hey! I definitely ran into this exact confusion when I first started using reference images!
It’s actually working correctly, but it’s a subtle 3D thing:
The eyedropper does pick the pure, exact color from the image, but what you see on the mesh is being heavily influenced by your material’s Roughness and Metalness settings, plus the scene’s lighting (HDRI/Matcap).
The best way to verify it’s picking the right color is to pin the main color menu at the top. When you eyedrop the color, you’ll see the pure color swatch in that pinned menu change perfectly, even if the color on your mesh looks darker or shinier.