Note that 1.46 is already released and has the new version.
The main advantage is that it works with “snap every point”.
Basically:
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the first version didn’t produce any curve (control points), so it was precise and “snap all” was working fine. But no further curve editing in 3d was possible.
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then I added a simple 2d curve fitting algorithm.
But with 2 issues:
- the curve fitting works in 2d, so “snap all” was broken since depth wasn’t taken into account (only the control points are snapped)
- the curve fitting was producing too many points on a turn
- now the simplification algorithm works in 3d, so “snap all” works better. But as you noticed it simplify too much. I plan on improving it.