I’ve been a Nomad user for a long time. On Windows, I’ve always used 3DCoat for modeling, but since discovering NomadSculpt, things have changed.I started using it sporadically on Android, then switched to iPad, then back to Android… but the common thread has been NomadSculpt……and now, for modeling, I bought a license for Windows…and now it’s also my go-to program for modeling in Windows.These are some of my projects completed throughout 2025.The last one, the Trevi Fountain, is the one that has taken the most time…and it’s finished with that Nomad license for Windows.
As always, criticism and advice are always welcome, because it’s never too late to learn new things.As always, criticism and advice are always welcome, because it’s never too late to learn new things.
This is incredible work! Love the drapery folds and detail and the architectural work is fantastic. Very well done. Nomad is also my go to app for my work and fun projects.
Everything you can see in this thread is sculpted, painted and rendered in Nomad, but the last images of Fontana Trevi, after be sculpted in Nomad I tested to export all objects (urrgghhh…millions of polígonos is so easy than anything was wrong) and textured in Adobe Substance…then rendered usung Adobe Stager (is the first time I used these Adobe apps…cause ever I used in Windows 3dCoat to Sculpt, texture and render).
Note: the firsts images of Fontana at the begginning of the thread were textured and rendered too in NomadSculpt
Super ! Do you sculpt architecture directly in nomad, or model the native mesh in Maya/max/blender and then import to Nomad?
Which scale do you use in nomad ?