Nomad Crashes while using the new Livelink Blender feature

THE PLATFORM: Windows,
NOMAD APP VERSION: 2.9.23

While using the Livelink Auto sync feature of Nomad sculpt and connect it with blender, Nomad crashes sometimes. I’m attaching the Crash log just in case.

• Info
Version : Nomad 2.9.23
Date : Tue Aug 11 09:55:13 2026

• Path
Base : C:/Program Files/Nomad Sculpt/assets/
User : D:/PROJECT FILES/Nomad Sculpt Projects/

• Display
Pixel Ratio : 1
Content Scale : 1

• Platform
Build : Windows
Architecture : x64
Cores : 28

• Graphics
GPU vendor : NVIDIA Corporation
GPU renderer : NVIDIA GeForce RTX 4070/PCIe/SSE2
GL version : 3.3.0 NVIDIA 610.47
GLAD version : 3.3

• Extension
MapBufferRange : Yes
DepthClamp : Yes
ConservativeDepth : Yes
DisjointQuery : Yes
BufferStorage : Yes
Debug : Yes
ComputeShader : Yes
RenderNorm16 : Yes
Astc LDR : No
Astc HDR : No
Bptc : Yes

Import → D:/PROJECT FILES/Nomad Sculpt Projects/data/projects/Blood Queen/BloodQueen_Layana_02_nom/autosave.nom … 555.716 ms
Wintab: loaded
Project save: data/projects/Blood Queen/BloodQueen_Layana_02_nom/
• GL_INVALID_OPERATION error generated. is invalid.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
19# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

• GL_INVALID_OPERATION error generated. The operation is invalid when the uniform is a matrix.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
19# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
20# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

• GL_INVALID_OPERATION error generated. Wrong component type or count.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
19# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
20# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

Project save: data/projects/Blood Queen/BloodQueen_Layana_02_nom/
Project save: data/projects/Blood Queen/BloodQueen_Layana_02_nom/
Project save: data/projects/Blood Queen/BloodQueen_Layana_02_nom/
nom0: ---------------------------------------
1# | seh_filter_exe | C:\WINDOWS\System32\ucrtbase.dll
2# | tbb::detail::r1::construct(tbb::detail::d1::queuing_rw_mutex&) | C:\Program Files\Nomad Sculpt\Nomad.exe
3# | chkstk | C:\WINDOWS\SYSTEM32\ntdll.dll
4# | RtlLocateExtendedFeature | C:\WINDOWS\SYSTEM32\ntdll.dll
5# | KiUserExceptionDispatcher | C:\WINDOWS\SYSTEM32\ntdll.dll
6# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | tbb::detail::r1::current_context() | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | tbb::detail::r1::execute_and_wait(tbb::detail::d1::task&, tbb::detail::d1::task_group_context&, tbb::detail::d1::wait_context&, tbb::detail::d1::task_group_context&) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | tbb::detail::r1::isolate_within_arena(tbb::detail::d1::delegate_base&, long long) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
19# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

nom0: Log::Debug: 0
nom0: *************** SIGSEGV ****************

Try the latest version to see if it works.

I fix a crash that could happen if you use live sync auto and quickly switch context.

Other than that ideally I’d more information on what was typically the last operation done in Nomad/Blender (deleting mesh, sculpting, dyntopo, etc)

I’ll test the new version and will update if there’s any issues that exist. And will try to record to steps to recreate them.

Actually don’t waste your time too much, I’m still fixing a bunch of crashes.
And many things are changing (adding hierarchy to app link, etc)