Nomad Crash

THE PLATFORM: Windows
NOMAD APP VERSION: 2.9.29

Nomad sculpt crashed when switching between objects. Attaching the crash log for reference.

• Info
Version : Nomad 2.9.29
Date : Thu Aug 27 19:43:45 2026

• Path
Base : C:/Program Files/Nomad Sculpt/assets/
User : D:/PROJECT FILES/Nomad Sculpt Projects/

• Display
Pixel Ratio : 1
Content Scale : 1

• Platform
Build : Windows
Architecture : x64
Cores : 28

• Graphics
GPU vendor : NVIDIA Corporation
GPU renderer : NVIDIA GeForce RTX 4070/PCIe/SSE2
GL version : 3.3.0 NVIDIA 610.47
GLAD version : 3.3
Texture units : 32

• Extension
MapBufferRange : Yes
DepthClamp : Yes
ConservativeDepth : Yes
DisjointQuery : Yes
BufferStorage : Yes
Debug : Yes
ComputeShader : Yes
RenderNorm16 : Yes
Astc LDR : No
Astc HDR : No
Bptc : Yes

Import → D:/PROJECT FILES/Nomad Sculpt Projects/projects/Blood Queen/BloodQueen_Layana_02.nom … 1004.46 ms
Wintab: loaded
• GL_INVALID_OPERATION error generated. is invalid.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
19# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

• GL_INVALID_OPERATION error generated. Wrong component type or count.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
19# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
20# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

• GL_INVALID_OPERATION error generated. The operation is invalid when the uniform is a matrix.


1# | pxrInternal_v0_26_11__pxrReserved__::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
2# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
3# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
4# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
5# | [unknown symbol] | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c8bc842500fab35b\nvoglv64.dll
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
19# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
20# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

Project save:data/projects/Blood Queen/BloodQueen_Layana_02_nom/ … 1692.24 ms

1# | seh_filter_exe | C:\WINDOWS\System32\ucrtbase.dll
2# | tbb::detail::r1::construct(tbb::detail::d1::queuing_rw_mutex&) | C:\Program Files\Nomad Sculpt\Nomad.exe
3# | chkstk | C:\WINDOWS\SYSTEM32\ntdll.dll
4# | RtlLocateExtendedFeature | C:\WINDOWS\SYSTEM32\ntdll.dll
5# | KiUserExceptionDispatcher | C:\WINDOWS\SYSTEM32\ntdll.dll
6# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
7# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
8# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
9# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
10# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
11# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
12# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
13# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
14# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
15# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
16# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
17# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
18# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
19# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
20# | pxrInternal_v0_26_11__pxrReserved
_::VtArray<pxrInternal_v0_26_11__pxrReserved__::GfVec2f>::_DetachIfNotUnique(bool) | C:\Program Files\Nomad Sculpt\Nomad.exe
21# | [unknown symbol] | C:\Program Files\Nomad Sculpt\Nomad.exe
22# | BaseThreadInitThunk | C:\WINDOWS\System32\KERNEL32.DLL
23# | RtlUserThreadStart | C:\WINDOWS\SYSTEM32\ntdll.dll

Log::Debug: 0
*************** SIGSEGV ****************

I should stop including these callstacks since I don’t ship the symbols… unfortunately they are useless at the moment.

Would it be possible to get the nom file, just the necessary part to trigger the crash? (support@nomadsculpt.com or pm)
It crashes just when you select an object?