My sculpts


Idea from Jake Parker book of spaceships.

7 Likes

Face study

5 Likes

Some cyclop on armor testing subsurface :grimacing:

4 Likes

Haven’t played around with the subsurface yet, I should do some research, looks cool for sure!

1 Like

Yes, it’s amazing


Halloween pumpkin

3 Likes

More halloween :skull:

2 Likes

Do you mind sharing your workflow for hardsurface sculpting. I am having a hard time with hardsurface (pun intended) and I could use your help or any help right now


Nightly stylized face studio

2 Likes

My workflow start with basic shapes to compose the main form, using low geometry meshes to easy move and adjust. When I have the main shape I voxel it by parts. Then I start with each of these elements adding details. Mask is very usefully to extrude, then I voxel it when I finish maintaining a similar resolution. Trim is other important tool to know to sharp edges.
Finally I add some extra details with some alpha, but mainly I add the details as elements keeping in mind reuse them. More or less this how I model hard surface in Nomad.
Try to experiment with low resolution boxes and play masking and extruding with the gizmo, you will surprised.

Watch these videos too :wink:
https://www.youtube.com/watch?v=j8Xwq5CEP_c
https://www.youtube.com/watch?v=uo5TBrx3QQ4
https://www.youtube.com/watch?v=PtjLpi0MKSU
https://www.youtube.com/watch?v=ReGK5n9AUrY

2 Likes

Character studio

7 Likes

Thank you so much

1 Like




Nightly sketch of a new character

2 Likes

Character studio, dressing the goblins :grimacing:




5 Likes

Cool stuff man …keep it up

1 Like

That last high contrast render looks great, would never guess that had come from nomad!

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… with procreate finish


Boss guard :smile:

11 Likes

Cool! The pumpkin gives a nice touch.

1 Like

Glad you like it :grinning: I creating a bunch of assets to combine

1 Like