Haven’t played around with the subsurface yet, I should do some research, looks cool for sure!
Yes, it’s amazing
Do you mind sharing your workflow for hardsurface sculpting. I am having a hard time with hardsurface (pun intended) and I could use your help or any help right now
My workflow start with basic shapes to compose the main form, using low geometry meshes to easy move and adjust. When I have the main shape I voxel it by parts. Then I start with each of these elements adding details. Mask is very usefully to extrude, then I voxel it when I finish maintaining a similar resolution. Trim is other important tool to know to sharp edges.
Finally I add some extra details with some alpha, but mainly I add the details as elements keeping in mind reuse them. More or less this how I model hard surface in Nomad.
Try to experiment with low resolution boxes and play masking and extruding with the gizmo, you will surprised.
Watch these videos too
https://www.youtube.com/watch?v=j8Xwq5CEP_c
https://www.youtube.com/watch?v=uo5TBrx3QQ4
https://www.youtube.com/watch?v=PtjLpi0MKSU
https://www.youtube.com/watch?v=ReGK5n9AUrY
Thank you so much
Cool stuff man …keep it up
That last high contrast render looks great, would never guess that had come from nomad!
… with procreate finish
Cool! The pumpkin gives a nice touch.
Glad you like it I creating a bunch of assets to combine