Roman sphere bust studio
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Nice work!
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Thanks master. How you texture the gun metal? I can’t obtain this
I usually apply a shiny metal material and on top, in another layer I paint with a texture some dirt (metalness=0, high roughness). Concave area dirty, convex area shiny.
Some little geometric details/imperfections like dents will make look more realistic.
Use as much refs as possible and try to reproduce them in Nomad. You’ll soon get the hang of it.
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I will try it, thanks for answer
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Excellent result!
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How did you do the handle/grip of this gun?
Start with two copies of the same box, position one, and with the trim tool circle make the hole of the trigger, then the second copy clone and positions roughly, voxel all the group, and with the trim tool redefine the edges.