Mesh follows path

Hello, just an update with a picture exemple i was dreaming of a tool looking at the new fonctions Stephane made with repeaters.
A mesh follows a path with tilt option at curve points for tail, limbs, tentacles, antennas. The best option would be to make group of editable primitives and repeaters follow a path to keep easy procedural changes if needed, like client changes on concept part of projects. Arranging complexe shapes with non destructive options in cases of client changes would be great. the tentacle is nomad, the follow curve exemple is in blender. Best regards.

Deformers (path, bend, inflate, smooth) would be nice for the future.

I think the best way would be if there were special “deformer layers” in the layer menu where the controls (curve, etc) would show only when the layer is selected

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