Looking for help .. how can I constrain zooming when using for example the trim tool?

Thanks to someone here on the forum (sorry but I can’t remember who :frowning:) I learned that you can activate the screen button and use two fingers to rotate your item in the scene .. locked to 2 axis.

Awesome .. however I was wondering if there is also a way to lock the zoom while doing so. I ask because as shown in the screenshot when accidently zooming in or out, the trim-shape itself stays the same size .. meaning my trims are nor consistent. I can move it but not resize. Constraining the zoom would help. Is that already possible and if so, where do I have to look for it?

Also would it be technically possible to add some sort of rotating (screen only) to the trim-shape itself?

PS : you can also use the radial and tile symmetry for the trim and split tools; not only for masking or stamping

I only know you can rotate / scale the trim shape by using 2. finger

Tap / drag green dot or the shape (for me with pencil - it’s my gesture setting) to move the shape around → then use 2. Finger outside in viewport to rotate / scale.

And you can lock the view next to viewcube (and unpin screen) - then when you zoom in/out the object and trim shape are zooming together and keep the actual view → with 2. Finger rotate / scale

I guess all you’re asking for is almost there.

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Thank you Holger for your insight. I didn’t know you could use a second finger to rotate and scale the shape. Now I do :+1: Unfortunatelly these are linked together, so I still can’t only rotate my shape without scaling if so desired. As you said .. almost all :slightly_smiling_face:

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Maybe test assistive window (gesture settings)

but for me it doesn’t work well.

I posted a feature request for barrel roll to only rotate the shape.

Thank you for taking the time to make a request about this. I appreciate a lot :folded_hands:

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