Sorry if the title sounds confusing, but im wondering what techniques are best for making an armature.
I saw a video by southerngfx about creating armatures in a somewhat similar way to zspheres which i find fantastic. In that video i would describe his base mesh to be a whole body armature. Where he added in the overall shape of the figure included the muscle shapes.
This is something i did while using his method. It may be hard to tell but i did try to add the overall body shape. But when working on the arm that is raised up i had trouble reaching around the shoulder. due to been close to the neck and head.
Im wondering if theres a way to get around that and if prehaps using a more stickman/ skeletal armature could help. That prehaps building up from the “bones” could make the process easier then building up from something that’s already to a basic shape and size?
Did also have abit of the same issue on the other arm where the torso and arm meet.