Feel free to comment and provide your appreciation, I’m starting to learn 3D modeling and Nomad is my first software. Since I was a child I wanted to make this kind of things and now it is possible for me to start. If you are an expert, here you will find a great student, test me.
(Sorry for the edits but I’m new to this as well)
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This is my version of Eve from Wall-E, hope you like it.
OctaneX rendered.
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My practice of 3D character modeling from references. I received such a great advices within nomad discord related to this model coming from great artists. I will keep this model to compare the progression in the future. Any advice is appreciated.
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Practicing in Nomad. So much fun.
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This was my first low poly building. I learned how to set materials and “lights”. Painted and detailed in Procreate, around 1 week ago. It was around 1.7M vertices. I know is too much but I’m practicing and getting better on it. I’ll post more about this kind of creation down below.
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I posted the wip on the discord channel. This is the final result of a low poly building practice that I’m started to work on following the techniques of a great Russian artist. It was made few days ago and I could make it in less than 5k vertices which It’s an improvement for me since in the first one was more than 1.7M vertices.
Everything except for the textures was made and rendered in Nomad. Hope you like it.
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Finally, this is my last practice about low poly building I finished today. I put more effort in the details and I think I’ll continue with this concept sequence because by now I just love it.
15k scene vertices in total.
Hope you like my progression until now. I’ll keep posting in this topic my practices and progression of my skills. Any advice is truly appreciated.
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I finished the windmill modeling inside and outside. Hope you like it. Now it’s time to set colors and play with materials. I’m wondering 30k vertices is still considered as low poly or it is already mid poly? Just curiosity.
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Final render of the low poly windmill. Hope you like it.
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Hi! Here is my process of creating a low poly barn. I started the drawing on procreate and then took it as reference. I used 1 sun light and 1 environment without any HDr’s to make my model looks like a toy. Hope you like it.
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Low poly stilt house, modeled and rendered in Nomad Sculpt and details and textures added in Procreate. Hope you like it. Any appreciation is good, I’m a beginner.
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I image this as an asset inside any game, really cool
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Thanks, dude. Appreciated! It’s available if you need it, no cost, also it can be more optimized. Hahaha
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Low poly house 100% modeled and rendered in Nomad Sculpt. Details and sketches made in procreate. Hope you like it.
- Scene Vertices: 12.1k.
- File Size: 1.9mb.
Sketch
Sketch
Wireframe model.
Color and Shading
Light Textured
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Very clean ans cool. How is the process in Procreate?
Thanks, mate. I use procreate to sketch my ideas, I’m not very good at it, I use it as reference and inside nomad I use to change/add while I’m modeling. I do not use procreate for 3D painting because at the moment I’m focusing to do all the materials, lightning, textures, post processing only in nomad. But after the final render I also like to draw little stuff (Playing with brushes) in procreate for fun, nothing too technical.
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Ah ok ok, the results are so clean, congrats.
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