Based on the incredible concept by DmitrySkvortsov https://www.artstation.com/artwork/AZxR4y
So good !
Congratulations!
Still don‘t understand how to sculpt such complex projects
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Sascha
Thank you
Thanks, well nomad is really good with this kind of work
Your work is so enthusiastic. Thank you for sharing so much.
Thank you
Fantastic work!
It would be great if you could also show how you create these fog or smoke effects. Are you using a single texture like a transparent smoke/cloud/fog texture on a flat mesh with opacity, or are there multiple layered meshes involved?
Or the clouds for your other character sculpt - the god who blows against the hero.
The clouds are so fluffy and real and they look so voluminous !
I’d be really interested to learn more about this—maybe you even have time to make a short video explaining the topology of such fog or smoke meshes and the textures you’re using.
Thanks in advance!





