Sometimes when I import something the relative scales are off, sometimes by 100x.
Does it matter about scaling overall? I imagine it doesn’t as it’s all vector based but just in case, should I be scaling up my initial spheres to leave room for details later?
I found scaling up to a larger size does have an affect on things like Ambient Occlusion, not by much but it can dig into some more detailed areas. It’ll get to a point though when the model just infinitely scales and there’ll be no difference. So yes, enlarging models more can help with rendering visual effects - but it’s not a huge leap.