Cyberpunk Motorcycle

I’ve been getting into the possibilities of what I can make using boolean and selmask, even though I’m still fairly green when it comes to 3D. I’ve never been a huge gearhead but I designed a 2D ortho of this bike a few years ago for a story and decided to give it a go in Nomad. Threw the ortho up in the background and just began cutting and sculpting and subtracting, and loved the shape and hard edge challenges. I learned a lot - it’s obviously just rendered in matcap right now but I intend to take it into procreate and REALLY get into narrative details like emphasizing the scratches and dents on the body, stickers, paint job, the works, then bringing it back into Nomad for light and post. :stuck_out_tongue_winking_eye: