Baked rotation kill layers

as the title says any kind of layer information gets destroyed when you bake rotation, I realize that is because all the layers translate vertex information relative to world space and this might not be so trivial to solve, but it’s something I ran into recently with an object I sculpted in an orientation I didnt realize was upside down and I wanted to preserve the layer transforms after a bake…

Easy to fix (for the bake and reset buttons).