We have no tool to generate meshes directly in the viewport - only add primitives or mask extract
It would be so nice and useful just to draw a shape and get a mesh.
We have no tool to generate meshes directly in the viewport - only add primitives or mask extract
It would be so nice and useful just to draw a shape and get a mesh.
I like this idea. This might even be better (less thinkering, more intuïtive and cleaner topo) then using triplanar? Perhaps when drawing the shape and holding it for a second it turns into a curve (for example like the mask and trim tool) which can be adjusted, hence even create smart shapes? And of course still have the option to create freehand. And if I go wild .. choosing between the more balloon-like you are asking and a ‘straight’ depth like the text tool; and using the sub button to boolean or cut out shapes (with option to adjust)?